[THE RUSTY QUILL GAMING THEME: A BRIGHT, JAZZY PIECE]
ALEX
Hello and welcome to episode one of the Rusty Quill Gaming podcast, an actual play podcast for extended tabletop campaigns coming to you from London, England. I’m your host and game master Alex Newall, and with me today, we have:
JAMES
James Ross.
BRYN
Bryn Monroe.
BEN
Ben Meredith.
LYDIA
Lydia Nicholas.
ALEX
And this is our first official proper episode!
ALL
Hurray!
BRYN(?)
It’s only taken us 19 hours.
[LAUGHTER]
ALEX
Look, technology’s hard, like really difficult.
So! For all the new listeners out there – because you can’t not be, because it’s the first episode – um, we’re just going to basically play through a long campaign, and record everything that’s happening.
Just to run through some things – what tabletop RPG is, for a start, because there’s gonna be some people who’ve never heard this before. It’s collective storytelling, really. A group of people – it came from war games actually, originally, where people would really, really, really like one of their individual characters and would want to give that character a bit more thing, rather than like “Troop 649227,” and it kind of grew from that.
And how it works is that we pretend to be a character. And as we sort of do things – we’re rolling dice, or if we’re fighting we’re rolling dice, just to determine the outcome so that it can be a bit fairer, things like that. So what will tend to happen is if you are, say, opening a door, you’ll be rolling a dice. And there will be modifiers, which are worked out ahead of time in character creation, which just reflect how good you are at doing a thing. So if you are very good at opening locks and there is a lock, you’ll get, say, a plus six. So you’ll roll a dice just like anyone else would, but you will get a plus six because you are really good at that thing.
So the way that these things will work out is they’ll sort of be half-scene – sort of people improving, riffing off, pretending to be their characters, talking to one another – and then half-fighting and things like that. And the other thing that can sometimes throw people is, as the game’s master, I’m the one who’s running it. Think of me as the PlayStation. I’m the guy who’s churning out the NPCs and giving you quests, and I’m chucking things out basically.
JAMES
Does that mean you suffer from planned obsolescence so we can upgrade you in three to four years?
ALEX
Yes.
JAMES
Yay!
ALEX
Yes, it does.
JAMES
Good.
[ALEX SIGHS DRAMATICALLY. EVERYONE LAUGHS]
ALEX
But yeah, so effectively, if you’re going to think of it in those terms, I’m the one who’s sort of generating the story world, but at no point do I control any of the characters, apart from if something specifically bad happens – you know, you get hit by something. I tell the players “You have been hit by an arrow” rather than, you know, you deciding to have been hit. You could if you want, but it’s fairly… suicidal.
The system we’re using is the Pathfinder D20 system. It’s an open source gaming system available totally legally at d20pfsrd.com. We’ll put that in the link dump at the end so that you guys can basically click on that and go through. It’s really amazing, they’re doing good work. They took the sort of 3.5 gaming system for Dungeons and Dragons, and then they simplified it, they streamlined it. It’s big, but it’s open source, it’s free to use, and I strongly recommend that you go on there and buy some of their more obscure books so that they can basically keep churning out the stuff that they do. Because they’re doing good work.
And we’re using it because a) it’s the system I’m most familiar with – I started on 3.5 and then moved on to Pathfinder. It’s got a really broad scope, which is great because it allows us to do more things with the story, and it’s free for all of you at home to actually follow along with! Because you can just access it and see what we’re doing and it’ll all be there.
The story world’s original.
…Ish.
[LAUGHTER]
No, I wrote the story world, and it’s not meant to tie into the Pathfinder canon in any way. So before anyone says “That continent’s not there,” I know, it’s not in the Pathfinder world – a lot of it’s going to be in London! Which is, you know, a real place, so.
Also, yes, I know my geography of London is wrong. Just – just roll with it. It’s fictional.
BEN
So basically assume that Alex is wrong.
[BEAT]
And there you go!
ALEX
Yeah! All right, let’s go with that.
LYDIA
Wrong is another word for fiction.
[LAUGHTER]
ALEX
Very literal, guys.
But honestly I’ll always try to sort of put viewers in mind as to what the monsters were, but we’ll be re-skinning things a lot. So, you know, we’ll be making things look a bit more story-world-appropriate.
And if you want to keep up to date with how we’re playing the game and the mechanics, do check out our metacast, we’ve already recorded episode zero. There’s going to be a bunch more – sort of talking about more, how the mass of it works, levelling up, character creation, how you should go about building a backstory, things like that. They won’t affect the story. So if you’re just here to get, you know, get your fix, you don’t need to go into that stuff. But there’s always someone who’s interested in that kind of thing, and you should check out those, if you want to know more.
Our house rules, as well, are available at rustyquill.com. That’s where all these podcasts are going to be available as well. So if you’re thinking I’m behaving a bit weirdly, it’s all in there. I think rule one is that I’m right and you’re wrong? Uh, I can’t remember, you’ll have to double-check. Cool! Okay, so. Without further ado, we’ll get this started.
[BEAT]
(quiet) Everybody ready?
[SOMEONE GASPS DRAMATICALLY]
(ominously) You ready, Bryn?
BRYN
(deep tough voice) I was born ready.
ALEX
Ooooh! Good, good. Right.
We start… in the skies above London. It’s not particularly smoggy or anything like that. There are huge, shining brass roofs sort of spread out, and the city looks physically raised. You see that the Thames runs into it at one end, pretty much disappears underneath the profusion of buildings, and then comes out the other side of London. But while it’s there, it’s pretty much obscured. There’s all these enormous buildings, bridges, bridgework – it’s very shiny. It’s almost suspiciously sort of clean and tidy. It all looks very, very nice.
Heading in a bit closer, you do start to see, you know, there’s some steams coming up from like manhole covers and the cracks and things like that, but there’s not the smog that you’d expect for a big, big city. There’s an overground monorail, which is running in from sort of the southeast, which seems to be running straight into the city. As you’re looking at trains running by, it’s a big deal. It’s huge. It’s very, very opulent. It’s moving at a fair lick, maybe with a couple of sparks of lightning coming out the back as it goes.
[SFX: FAINT SOUNDS OF A BUSTLING CITY]
Zooming in a bit closer, you start seeing the streets are filled with people. Interestingly, everyone seems to be, you know, quite well-to-do! I’m not saying incredibly posh or wealthy or anything like that, but there doesn’t seem to be much of a litter problem. There doesn’t seem to be many people sort of wandering around begging or anything like that. It seems very, you know, very, like I said, well-to-do.
Heading in a bit closer, you start seeing – maybe off to one side, near one of the Manor houses that are off towards the edge, quite a large crowd are gathering at some gates. It’s a townhouse, so it’s tall, it’s narrow, kind of terrace-y, but it’s not – it’s not small. The crowd, they seem good-natured, they seem excited.
Heading off to the side for a bit, further down the street, we end up encountering a small girl.
[BEAT]
Well, I say small girl, I mean young woman. And she’s… how big is she?
LYDIA
She’s 5’ 4”, not even particularly short.
ALEX
We encounter a woman.
[LAUGHTER]
Just a woman. Can you give us a brief description of what Sasha looks like?
LYDIA
Sasha wears dark, fitted, comfortable and practical clothes. Description sort of slides off her. She sticks to the shadows, but not in any way that you would think of as suspicious. She’s just… not an obtrusive kind of person. She moves oddly quietly. You might notice if you were walking by that she appears from nowhere because she walks without making that much of a sound, without drawing much attention to herself. She’s very aware of you though.
ALEX
So like I said, there’s a larger crowd, which is a few streets away. But here it’s a bit quieter and there’s a couple of people walking up and down the street.
Could you give me a Perception roll, Lydia? So for anyone listening, that’d be rolling a D20. And what we’re doing is we’re basically seeing how good she is at noticing things.
[DICE ROLLS]
LYDIA
7.
ALEX
So that’s a 7, but she also gets some modifier, because she’s quite good at looking at things, which will be on the sheet.
LYDIA
Yep. My Perception is… plus 6.
ALEX
Giving a total of 13?
LYDIA
Yep.
ALEX
Okay. So, Sasha notices that she thinks she’s being followed.
[LYDIA MAKES AN UNEASY NOISE]
They’re doing a decent job, don’t get me wrong. They’re not like super ninja stealthy or anything. But one guy has been, you know, he’s been looking at a clockwork stand behind a shop for a little bit too long, and his angle – you suddenly realise that he’s got a very clear line of sight for you with the reflection, and he certainly ain’t looking at any clocks.
He’s fairly tall, and he’s quite plainly dressed? I wouldn’t go so far as to say shabby, but it feels like he could be going that way, if you left it a bit longer, you know.
LYDIA
Uh huh. And you say there’s a crowd ahead of me?
ALEX
There is a crowd further off to the left-hand side. So you’re in the middle of the street, let’s say to your left, a few streets away. You’re looking at a good sort of five minute walk. You can hear it and you can see people heading in that direction, you can’t physically see a big crowd.
And the street you’re on is lined with shopfronts. They’re… they’re middling. They’re not incredibly opulent, but neither are they pawnbrokers or anything like that. And he’s further off to the right-hand side, further away from the crowds. And there’s a few people who were walking past him; no one seems to be thinking that he’s acting peculiarly.
LYDIA
Right, okay. Well, I… cross the road. And looking towards the crowd, looking into shops as I go. I am not particularly walking fast. I make sure not to look behind me, but I’m catching, I’m looking into as many reflections as possible to see whether this guy is actually following me specifically, and how far behind he is.
ALEX
So you see that he moves away when you do. Give me another Perception roll.
[DICE ROLLS]
LYDIA
8 plus six. 14.
ALEX
Fourteen. Pretty much same as before. You’re pretty certain that he’s following you. You can’t discern any motives or anything like that, really, but, you know, it’s the thing where you’re looking in one window just briefly to get a reflection and he’s coming up behind you. You deliberately cross the road, you know, stopping for a moment for a carriage to go past in the direction of the crowd and then carrying on, and the guy has deliberately occupied himself, looking at another shop, just to maintain that distance. He didn’t seem to be trying to close in on you, but he’s definitely keeping pace.
LYDIA
How close am I to the crowd?
ALEX
A good, like, still four minutes away. You’re going to have to take a couple of turns left and right. It’s – you know it’s there, because there’s a big, you know, there’s that kind of furore, you know, that noise of lots of people. They’re not yelling, but they’re definitely there and you can home in from the sound if nothing else.
LYDIA
Yep. So I continue walking that way. If I pass, I’m looking into shops again, checking for the guy behind me. I am, unbeknownst to him perhaps, under my jacket taking out bits of my disguise kit, intending to at least change my appearance very slightly. I’ve got a small foldable hat. And I can maybe… Gosh, do I have a wig? Probably have a wig.
ALEX
A basic disguise kit would have – think of it as the real basic disguise kit. Have you ever seen the Sherlock Holmes movies? Like the big posh Hollywood ones, how he can sort of like bodge together a few odds and ends. So you could have a rubbishy wig, yeah.
LYDIA
Okay! I’ve got a small hat and I’ll have the stuff in there that would, if I were to screw up my face and draw it across, would manage to age me very slightly. And I am prepared and taking things up, like out under my jacket, ready to plunge into this crowd and come out the other side, looking at least very slightly different.
[SOUNDS OF THE CROWD BECOME SLIGHTLY LOUDER]
ALEX
Okay, as you are sort of heading in, you’re homing in towards the crowd. The guy’s keeping his distance, but you’re definitely sure he’s tailing you. And you notice someone else steps into the street, and then after a few moments, it becomes clear that he’s also tailing you. This guy is much smaller, much leaner. He’s bordering on the shabby. But he’s clearly tracking you and because you know what you’re doing, it’s quite clear that they are sort of hoping that you’re aware of one of them, not both of them. You are moments away from the crowd at this point.
LYDIA
Okay. I am, I think, still going to hope that this is – since I’m in a public space, I don’t think getting a weapon out would be appropriate yet. And I am going to fling myself into this interesting crowd. I assume, am I there yet?
ALEX
Yeah, yeah.
LYDIA
Now remember I’ve got Crowd Dodger as a trait. That means that I can move through it quite easily. It’s quite easy for me to shift through things and manage to change.
I change my hat. I age myself by, like, rubbing gray into what hair is showing out underneath and into the wrinkles on my frowny forehead. I take my jacket off and roll it into a bundle so that I begin to look a bit more small, frail, and slightly different. I hold my space in the crowd for a little while. I don’t know what the crowd is trying to do. I think I’m trying to pick up on that, whilst fiddling with my appearance.
ALEX
Let you know a bit about the crowd. It’s a big group of people, like a really large group of people, a couple of hundred, and they’re all gathering at the townhouse that I was mentioning earlier in the description. They’re gathered around that townhouse. It has big wrought iron gates, which are closed currently.
It has a few city guards out front, nothing dodgy. They’re not being mean, like cruel or anything, but they are keeping a significant distance because otherwise you’re going to get people being pushed up against the gates. Everyone seems good-natured, no one’s angry, no one’s yelling, but it’s very enthusiastic. It’s like being outside a gig, like people are raring up for something.
The townhouse is completely closed. It’s completely white, very, very tall. Maybe four stories, five stories, and despite being sort of terraced townhouse, you get the impression that that terrace might be quietly expanding out into either side of the other buildings. Like it’s probably quite an expensive house. Couple of – it has a front yard with a couple of larger trees. And yeah, the crowd are all sort of craning to get a look, but there’s nothing really to see. A couple of opportunistic people are selling stuff.
Can you give me a roll for your disguise checks? That’d be another D20, yeah. That’s a 20-sided dice.
[DICE ROLLS]
LYDIA
Ohhhh.
One!
ALEX
Natural one. So for future reference…
LYDIA
(simultaneously) Natural one. That’s a one. Critical disguise fail!
ALEX
That is a critical disguise fail!
LYDIA
(laughing) Oh, God!
JAMES(?)
You’re mustaching yourself and there’s just a big arrow like, “Here I am!”
ALEX
So, yeah, for future reference, 20 – or depending if you’re doing combat maybe a little lower – like, a 20 is called like a “natural success” really. And there are a few situations where I’ll overrule it, but normally a natural 20 is a natural success. A one isn’t just a fail, a one is that you’ve actively made the thing that you were trying to do harder.
[LYDIA LAUGHS, HORRIFIED]
So basically you’re going through the crowd, you’re doing all these things, you’re getting a lay of the land, you’re also putting all of this stuff on. You get the powder out to run through your hair, trip, bump into a small child, and then the whole powder just pffff! Flies up into the air. It covers about five people all around you. There’s one gentleman going,
ALEX (GENTLEMAN)
(coughing) Oh, oh, goodness me –
ALEX
And all these people around just instantly drawn attention, and it’s clear that anyone from the edge of the crowd has just seen this big little signal go ppfff – into the air.
LYDIA
Awwww.
ALEX
With that, we’ll pan out and leave you in the middle of the crowd!
So moving across from the city, moving away from the crowd, as it looks like a few people are getting disgruntled at this – woman, full stop. We head across into a slightly lower-rent district. Again, it’s not dingy, but you get the impression it’s where a merchant would live. Not even a successful merchant, you know, there’s a bit more pubs, that kind of thing.
And in fact, above what looks like some kind of a music venue or something, we go in and we head into a very narrow window, and then we enter this very, very small space. There is a couple of chairs, upon which is sat Zolf. Can you describe your character for us, Ben?
BEN
Um… am I like, out and about?
ALEX
You are currently sat on a chair in a fairly, sort of, think of it as an above a pub sort of dingy venue-esque.
BEN
Okay. So I probably have left my armor at home. It’s that kind of situation.
So yeah, uh…
ALEX
We’ll say you have it in the room with you.
BEN
Okay, fine. So it’s probably hung up behind the door or something. I don’t know where someone keeps their armor… (laughing) I’ve never owned a set myself.
JAMES
In an armoire!
LYDIA
Ohhhh.
ALEX
Eyyyy. (laughing) You’re a bad person, and I really liked that joke.
BEN
So, blonde dwarf with sort of a bird’s-nest style hairdo, it was likened to Boris Johnson although that is thankfully where the comparison ends, and a large blonde beard, which has been braided into two long Beardo tails…
[LAUGHTER]
Two braids under where the jowls would be. Yeah. He’s got a peg leg as well, a metal one – his left leg, to be exact. And he has a sort of obvious amulet, which is a driftwood carving of a dolphin.
ALEX
Okay, cool. Well, like I said, there are two chairs, and the chair a little back and behind him is… one bad luckin’ mother! Like he’s sat there, big, big sort of desert coat, like a trenchcoat deal. He’s clearly got a broadsword on him. He isn’t scarred, but you kind of get the impression he’s not scarred because he knows what he’s doing, as opposed to because, you know, he just never got in a fight. Like he’s got the kind of lank haircut, that thousand-yard stare. And he’s just there, and he clearly seems subordinate to Zolf. He’s just there, just quiet, just sort of glowering.
In front of both of them is a very, very, wee-looking sixteen-year-old, and he’s sort of trying to do a handstand, and he can’t really manage it. He’s looking fairly shabby. He sort of lands on his back and goes,
ALEX (SIXTEEN-YEAR-OLD)
(panting) Okay, all right. I can normally do that honestly. So like, can I join? Like, can I be a merc. I think – got like, I can’t afford the sword right now, but like if you can advance me, I could definitely like probably be a merc.
ZOLF
I’ve got to say… probably… no.
ALEX (SIXTEEN-YEAR-OLD)
Well, I mean, I mean, like I said, the handst… I could do the cartwheel! I mean, I can show you the cartwheel again, I mean, it’d be…
ZOLF
On reflection, handstanding cartwheels aren’t really number one priorities for a mercenary. (sucks in breath through teeth) Do you have any weapons?
ALEX (SIXTEEN-YEAR-OLD)
Uh… I’d say that my body is a weapon!
[LAUGHTER]
ZOLF
Are you very good with that weapon?
ALEX (SIXTEEN-YEAR-OLD)
I was hoping I could learn!
ZOLF
This isn’t really a training course. I’m pretty sure they run them at the Guild, but… it’s a no, um. Sorry. Yeah. Good luck. Go to school, like get trained and then come back in, like, I don’t know, five years?
ALEX
The kid kind of looks a bit crestfallen. Not surprised, but crestfallen. He kind of looks from you, looks at the thousand-yard-stare man, quickly looks back to you. And then just sort of heads out, opens the door.
And as he opens the door, there is just an enormous – gleaming – like almost like a robotic monolith in the doorway. He opens it and it’s just a wall of steel. He sort of walks, stops and it’s just a wall of steel and falcons.
[OUTBURST OF LAUGHTER]
And this kid just sort of, he doesn’t seem to have registered what’s behind the door? He just sort of – looks at it, and then it’s back to you.
ALEX (SIXTEEN-YEAR-OLD)
H-hello?
ALEX
At which point of course we encounter…
WALL OF STEEL AND FALCONS
(bellowing) Hello!
ALEX
James’ character Bertie. Could you give us a bit of a physical description.
JAMES
My character is Bertie MacGuffingham, and he is six foot five and pretty lardy, but in a sort of a healthy, muscular way, rather than just plain obesity. He’s a very big chap. He looks like a, sort of a tall, fatter, blonder version of Hugh Laurie playing Bertie Wooster in the 1990s Fry and Laurie, decent Wooster adaptation.
And he’s wearing massive armor, massive, incredibly flashy armor, and it is adorned with huge falcons and it’s incredibly fancily carved. It is very much how, you know, a child would draw big fancy armor if required to do so.
BRYN(?)
Is it like when they draw a tank, but there’s got guns on the guns bit.
JAMES
It’s got guns on the guns. It’s got falcons on the falcons.
[LAUGHTER]
ALEX
Okay, and I’m going to jump away for that moment, just for that opening impression of your character. And we, we head back out through that narrow little window and up into the sky, and then we cut to… Bryn’s character.
He is in the casino. He is in a very, very opulent casino. An incredibly opulent casino, and he’s sat at what looks like a roulette table. Upon it is a heaped pile of chips, right in front of him. It’s clear that they are currently his chips.
There’s a decent crowd around him. It seems like they’ve been drawn half by the money and half by him. You know, he’s a very chipper-looking guy, and the croupier is getting a little bit of a concerned frown. Like, he might be doing his job badly and he’s not sure why. Give us a bit more details about your character, Bryn.
BRYN
My character is a halfling. He is pretty good-looking. He’s got sort of golden-brown skin and large, dark brown eyes. He’s got an incredibly neat haircut, very clean-shaven, very well-put-together in an immaculate suit.
[BEAT]
He looks conflicted.
[LAUGHTER]
ALEX
Yeah, I can see why he would. So the table has an elderly gentleman, very, very well-to-do. He seems to be wearing more fur than than any other piece of clothing, despite the fact that it’s perfectly, you know, it’s a perfectly balmy temperature in there. He leans over and he’s very impressed.
ALEX (ELDERLY GENTLEMAN)
Goodness me, I don’t think I’ve ever encountered someone quite as impressive. I’m thinking all in on red.
ALEX
Gives you a really token wink. It’s quite clear that this guy maybe doesn’t even understand how gambling works, and he proceeds to go all in with his five chips on… what was it I said?
BRYN
Red.
ALEX
He puts his five chips on red and then goes “Oh, go on.” All the crowd around Hamid are like, “oh yeah, yeah, do it, do it, do it, yeah, yeah! Oh my God!”
Croupier just sort of gives a knowing glance at you –
ALEX (CROUPIER)
(lowering his voice) If sir’s going to place a bet, I believe it’s about time.
BRYN
I play with my stack of chips briefly. I flick a couple in the air, and pocket them, and then push the rest onto red.
ALEX
Okay. I’m going to take that opportunity now to just take a brief break and we’ll be back to you in a couple of minutes.
[UPBEAT MUSIC]
ALEX
Hi guys, Alex here. Normally we put an ad break at this point, letting you know about new developments at Rusty Quill, mention sponsors, or just recommend other shows that we think you’d enjoy. But today we just want to take the time to thank you. It takes a lot of time and effort and money to make podcasts like this. And it means a lot to us that you’ve decided to listen. So thank you. You’re awesome. In fact, you are so awesome that we want to keep making great content for you and introduce you to loads of new shows! But in order to do that, we need your help.
The more listeners that we get, the more content we can make. It’s as simple as that. And the best way that we can get listeners is by word of mouth. In the credits at the end of the episode, we include details about how you can get involved online, but honestly, the best way that you can help us is by recommending us to people that you know. Tell a friend, tell a coworker, tell your pet iguana. If just one of the people or lizards that you talk to subscribes, that’s going to be a huge help to us.
We’re looking forward to making loads more content for you in the future. And we want to share it with everyone that you care about. So thanks again for getting involved and we hope we get to meet you, your friends and all your lizards real soon.
Well, that’s everything for now. So sit back, relax, and let’s get back to the show.
[MUSIC FADES OUT]
ALEX
Welcome back! So I believe we just left Hamid placing an enormous bet. Instead of, you know, following that, what I’ll do is I’ll cut back to Sasha. And she’s there having just made an enormous, I’m going to have to say, prat of herself.
LYDIA
Yeeees.
ALEX
A lot of people are looking, and most people are laughing. Like no one, apart from the sort of posh gentleman who got covered in what he thinks might be dandruff…
[LAUGHTER]
LYDIA
I keep a pot of it about.
ALEX
I know.
LYDIA
I don’t! That is not in my gear.
ALEX
(jokingly) But that was in your backstory! I don’t understand!
So what you’re doing, the guys at the edge of the crowd are working their way towards you with a lot more skill than you were managing with your disguise.
LYDIA
Okay. I guess I can, I haven’t played this very much. Can I kind of examine the area? I am looking for like places, crowded places where I might manage to slip past these guys. Dark corridors and that kind of stuff.
ALEX
And that’d be a Perception check. So again, rolling that D20.
[DICE ROLLS]
LYDIA
That’s an 8 plus six.
ALEX
So 14. It’s quite hard to see, given that you’re in the middle of the crowd. You can see obviously the wrought iron gates and that clear space in front. Now that’d probably be a bad idea. There’s back the way you came, but both of them are pretty much covering that. So if you’re in the crowd and the wrought iron gates are at your right, to the left, there’s sort of a main avenue, which you can see the crowd extends down quite a decent distance and it’s clearly, like, a big deal. And there’s some guards, you can see in the far distance that have just started to clear a path through for a carriage or something similar. It looks like it’ll take a while to get here, maybe like another 10 minutes, just because the crowd is quite dense. You could get out onto the far other side, although there’s a huge group of really drunken revellers who are just kind of, you know, dancing round. They’re not like catatonic and throwing stuff at one another, but it’s clear, you know, like,
[ALEX SINGS RHYTHMICALLY YET UNINTELLIGIBLY]
They’re all sort of having a bit of a party. The people around them seem fairly good-natured, and there’s a couple of guards who are just kind of keeping a watchful eye. Beyond them are some quieter streets. There’s still people coming up towards it, and after that, you get into the, sort of more into the merchant-y district.
LYDIA
Right, okay. I am going to head up straight through the crowd. Use my… I’ve got this lovely Crowd Dodger skill, and I think my Acrobatics, et cetera, are all pretty high. I’m hoping that I’ll be able to essentially slip faster than the people pursuing me through the dense pack of people. Maybe, you know, plan will be to vaguely lose them or at least a bit of it and then slip down a side street.
ALEX
Okay. And can you give me an Acrobatics check just because of the nature of contortions that you’re having to do? Because it’s a packed crowd and you’re still trying to work your way through.
[DICE ROLLS]
LYDIA
20 plus my seven.
BRYN(?)
Eyyyy.
ALEX
Natural 20! So yeah, like it’s just… this has been ups and downs for you!
[LAUGHTER]
So with the natural 20, you are quickly managing to put – put some distance between you. There’s a lot of sort of reaching up to tap one guy on the shoulder as he turns around and you go behind him and you have your back to him. As he’s talking to the other person, you’ve already sort of greeted someone like they’re an old friend, they look at you confused, and as you go into a hug, you somehow managed to make your way past them into the next group of people.
In no time at all, you are at the drunken revellers, and one of them reaches out and basically starts to pull you into a dance. Nothing lecherous or anything like that. He is just like –
[ALEX STARTS SINGING RHYTHMICALLY AGAIN]
And he starts pulling you into a jig.
LYDIA
Excellent. I think I start dancing with the intention that I will gradually, I will use the space to move quickly through the drunken crowd, swinging on arms, being tapped, thrown into the air and caught a few meters down. I’m trying to dash away in a dancy style.
ALEX
So you move through that dance quite easily and efficiently, and at the far side, you sort of make it towards the crowd. At which point you see someone wearing an identical outfit to the first guy who was following you – at the far end.
LYDIA
Oh dear.
ALEX
And at that point, I’m gonna lift away from you and jump all the way back across to Zolf and James’s character. The kid sort of stepped out of the way and held the door open for you to come in, kind of looking…
ALEX (SIXTEEN-YEAR-OLD)
(stuttering) Hi? Hello.
ZOLF
Next!
BERTIE
(bellowing) Hello? Yes. Thank you, my lad!
JAMES
I pat the small boy on the shoulder.
ALEX
He visibly sags when you do so.
[LAUGHTER]
BERTIE
Well done, nice to meet you!
JAMES
Patting him on the shoulder over and over again.
ALEX
(giggling) He’s kind of wincing a little bit and desperately trying to get out of the room and close the door.
BERTIE
Off you go!
JAMES
Tap on the other shoulder and just shove him out the door.
BERTIE
(clears his throat) I! I am Sir Bertrand MacGuffingham. Pleasure to meet you, pleasure for you to meet me. Hello, hello.
JAMES
He comes in and shakes the hand of Zolf’s character and the chap with the thousand eyed stare, looks the chap with the thousand eyed stare right in the eye, doesn’t acknowledge his thousand eyed stare at all, just shakes his hand very roughly.
BERTIE
Hello, pleasure to meet you, good, yes. How are you doing? You well? Good. Excellent. Hello? Yes.
ZOLF
Yeah, if you wouldn’t mind taking a seat.
BERTIE
Oh, thank you. Yes.
JAMES
Pulls back a seat and sits in the seat.
ZOLF
So… Sir Bertr –
BERTIE
You may call me Sir Bertrand! My friends call me Sir Bertrand.
ZOLF
Sir Bertrand it is then. So what makes you, why are you applying for this?
BERTIE
Why am I applying for a job as a mercenary? For money and for glory and to have my name echo down the ages! Yes, in the tales of bards and other people, yes, it will ring throughout – And money. Money, there’s money, right? There is also money. Money is a definite element in this process.
ZOLF
Yeah, no no, this is –
BERTIE
There’s definitely some money.
ZOLF
A paid –
BERTIE
Good. Right place then, excellent.
ZOLF
Okay. So, all right, well that’s – I suppose, pretty covered. And what makes you think that you would be a good member of the team?
BERTIE
Right. Well, I can do this.
JAMES
At which point I stand up, I draw my bastard sword, I select a table and I attack it.
[OUTBURST OF LAUGHTER]
With my power attack.
ALEX
I’m going to give you a… You know what I’m going to give you, I’m going to force you to do an attack roll just because it’s Bertie. So if you can roll me D20.
JAMES
Four. What do I add to that?
ALEX
Your attack bonus with the bastard sword, which is a four, I believe?
JAMES
Yeah.
BRYN
But you declared a power attack, so minus one from that.
ALEX
Mhm. So it’s seven. What we’ll do is we’ll say, you draw the bastard sword, you wield it above your head. There’s a big flurry. You then sort of double-hand it and just try to cleft it in twain, misjudge the angle slightly, and totally cleft one leg off. Like, that leg is cleft. The bastard sword is buried into the floor, like, which is wood as well. It’s not like a massive fail, it’s still incredibly showy, but instead of the sort of wonderful parting as it, as it splits into a perfect divide, it more just kind of… topples.
BERTIE
Imagine that table was an orc, yeah. It’d be like falling over, you know, cause because an orc with only one leg is bloody… Oh. Oh…
ZOLF
Not, not, not to worry. Uh…
ALEX
The guy with the thousand yard stare just leans in and whispers into Zolf’s ear –
ALEX (GUY WITH THOUSAND-YARD-STARE)
(hoarse) He’ll probably do. If we’re going to make it to crowd control, we should probably leave.
ZOLF
Ah, I suppose you’re right, Figgis.
(inhale) (louder) Yeah, you’re hired, brilliant! You start immediately.
BERTIE
Excellent! Lovely.
ZOLF
We’re doing a bit of crowd control at the moment, trying to make sure people don’t get too rowdy. There’s a big event – going on uptown.
BERTIE
What, what, what event?
ZOLF
It’s… (delicately) Lord Edison’s event.
BERTIE
Mmmm!
ALEX
At which point we will cut away to Hamid and he’s there at the table. The doll(?) is there, dancing around, and the old guy next to him goes,
ALEX (GENTLEMAN)
We’re definitely going to win. Definitely.
HAMID
(terrified) I don’t doubt it for a second.
ALEX
Croupier is kind of dancing around, dancing around and you can see the croupier – he’s got a very calm composure to him, but his knuckles are a little bit white, because you’re currently betting more than his yearly salary. At which point, the ball comes down.
And it is a black.
[HAMID GROANS SOFTLY]
And the croupier just kind of leans across and pulls the stick and pulls all the chips. He’s not being a mean guy about it, but you can tell he’s quite happy because he’s probably just gotten a bonus off that. And he’s just stacking it again, he goes,
ALEX (CROUPIER)
I’m very sorry that happened, sir. I’m sure that the casino bank would be able to offer you an extension perhaps, or maybe some more chips.
BRYN
I look visibly shaken. I reach my hand in my pocket very slowly and bring out the three chips I squirrelled away earlier.
ALEX (CROUPIER)
Would sir care to place another bet? Only there are other patrons who are perhaps wanting to play…
[HAMID HEAVES A SIGH]
BRYN
I stare longingly at the chips, and stare longingly at the roulette wheel. I head to the exit and ask to turn my chips back into cold, hard cash.
ALEX
Yep. The guy behind the metal grill with the chips takes the two. Kind of looks at them a bit pityingly and goes, you know…
Oh, is it three? My mistake. Three chips.
BRYN
Thank you. I’ll have you know!
ALEX
Hey, that’s like a 150% increase from two. So the guy kind of holds the three chips, looks at them a little bit pityingly, and he goes,
ALEX (GRILL GUY)
It’s all right, you know.
ALEX
He starts, you know, converting them into cash.
ALEX (GRILL GUY)
If it’s any consolation, I thought you’d leave with nothing. So that’s plus, that’s four pluses! Four pluses for you.
ALEX
And he hands over, just four whole pieces.
HAMID
Thank you. I suppose things could always be worse.
ALEX (GRILL GUY)
Oh yes, I mean, you could leave right now and actually, if you were to place one more bet you could be, you could win on one of the larger tables, eh? But you wouldn’t know. Cause you’d have left.
HAMID
(shaky) No, no, it’s time. It’s time to do something else.
ALEX (GRILL GUY)
All right. All right. All right. Well you have a lovely day and remember that Charlemagne’s is always open for those who like to have a little bit of a tickle on the cards.
HAMID
Thank you. Thank you. Hopefully I won’t be seeing you for quite some time.
ALEX (GRILL GUY)
Why does everyone always say that when they’re losing, eh? I don’t know.
HAMID
(sighs again) I wonder what happens now.
BRYN
I wander off down the street.
ALEX
You head down the carpeted stairs, open the doors from the soft-lit walnut interior, to a crowded street and bright sunlight that’s really too bright, like really, really too bright. You’ve clearly been in there a little bit too long. And there is a large sort of natural flow of people, and there’s a big crowd sort of off to the right-hand side. And yeah, the flow of the crowd is certainly heading in that direction. To the point where you’d kind of be (inaudible)
BRYN
I follow the crowd. I’m going to see what everyone’s so excited about.
ALEX
Okay. So. We jump back to Sasha as the three followers are closing in.
LYDIA
So I didn’t lose the other guys.
ALEX
You didn’t manage to lose them. You got a big distance on them, so you’ve still got time to work with, but they’re still sort of trying to work their way through. They’re kind of trapped in the crowd, but they totally have a bead on you.
LYDIA
Okay, well so you’re saying that where I am right now, I’ve got to the edge of the drunken revellers, and then there’s some side streets into the merchant district, if I remember rightly?
ALEX
Uh, yeah.
LYDIA
I think I leg it down one of them.
ALEX
Okay, cool. So yeah, basically the second that the revellers part, just for a second, you dart out and into a side street. I wouldn’t need a roll for that, like you’ve been doing well enough with your dancing, and you had straight down to a side street, you know, quick disappearing off.
And the second that you head into a side street, you run slam into what you feel like is just a wall of metal. A very kind of embellished and gilded metal! But metal nonetheless.
JAMES
Hello! Do I throw a Perception check?
ALEX
To notice if someone’s run into you?!
[LAUGHTER]
I’d say that the clang is loud enough, but you didn’t feel the actual impact.
JAMES
Okay, fair enough. I kind of look around.
ALEX
To elaborate, obviously Bertie’s there, as is a little bit off to the side Zolf and then behind him, the tall, muscular, good-looking, slightly debonair, but also threatening thousand-yard-stare man.
BEN
Whose name is now Figgis.
ALEX
Whose name is now Figgis. Because you got his name in before I did.
[LAUGHTER]
BEN
I did, yes! I was waiting for that.
BERTIE
Oh, hello, young lady! Terribly sorry, didn’t see you there.
LYDIA
I think that I try and run past. I don’t think I can think of a convincing character reason to stay.
ALEX
Okay, that’s fine. Give me a… it depends how you want to go past. Acrobatics would probably be the natural one.
LYDIA
Yeah, I try and I think slip through his embellished legs and run off behind because he presents such a large wall of…
[DICE ROLLS]
Ooh, a 19.
ALEX
19, okay. I believe technically you’re meant to roll an oppose check, but frankly you won’t make it with an armor check. So basically you take a moment, you turn around and see one of the guys has basically come into the mouth of the alley.
LYDIA
Right, you know what? I think I’m going to flip through the legs and hide behind – Bertie, because he’s massive.
ALEX
(cheerful) Oh yeah, he’s huge.
LYDIA
So maybe they won’t notice me. I don’t know, that sounds quite naive.
JAMES
Try and roll for hiding behind me.
LYDIA
No, I think I’d leg it down there. I’d leg it down the street. Yep, Sasha legs it down the street.
ALEX
Okay, so yeah, you duck between his legs, dodge, encounter the thousand yard stare guy who just –
[BEAT. PRESUMABLY ALEX IS DOING THOUSAND-YARD-STARING]
And Zolf as well, at which point you start legging it down the street and almost predictably, there’s another guy at the end of the street who steps in to the alleyway on either side of you. Sorry, the other end of the alley. None of them are sort of brandishing anything, they have just sort of carefully just positioned themselves and seem to be standing, just…
BEN
Can I do Perception check to notice (laughing) the two people?
JAMES
Can I do it as well?
ALEX
Yeah, sure.
[DICE ROLLS]
Give me your total plus the modifiers.
BEN
Oh, it’s on, uh… Yeah, cool, 13.
JAMES
I’ve rolled a 4, I’ve got a perception of minus one.
[LAUGHTER]
Barely notice that there are alleyways. Which way is up in this gravity?
ALEX
(to Ben) So the thousand-yard-stare guy, he kind of looks to the left, looks to the right, nods to you. You, oh yeah, you kind of twig it. (to James) You, however, are just quietly going, (Bertie-like) there was a person here, there was definitely a person here.
JAMES
(as Bertie) What are bricks?
ALEX
I mean, it’s not, it’s not like complete utter fail, but it is a case of you’re still processing the fact that there was a Sasha and now there’s not a Sasha.
JAMES
(as Bertie) I’ve seen women before!
LYDIA
I am backing slowly into having dashed past them. I’m backing slowly away.
JAMES
Can I just clarify briefly the situation in this alley? So it’s a long alleyway. One end is blocked by one of these gentlemen and the other is blocked by the other similar looking gentlemen. Sasha has gone through the alley past us, and is now closer to one end of the alley and has stopped.
LYDIA
Close to that end and I’m slowly backing…
BEN(?)
Oh yeah, we’ve got models!
LYDIA
(simultaneously) Oh, we’ve got miniatures!
ALEX
Yeah, you do.
BEN(?)
Where’s Figgis’ model?
JAMES(?)
(clonking noise, putting down his miniature) I think I’m probably about there?
ALEX
Figgis’ model… no, that’s way too big for Figgis. Figgis isn’t a large creature.
BEN(?)
He gets to be a carnifex(?)!
ALEX
Well, that’s… that’s sufficiently scary. Or you could be him.
JAMES(?)
That makes more sense, because then you have these as the enemies.
BEN(?)
Should we have a behind-the-curtain kind of moment where we’re playing with chess pieces and…
ALEX
Oh yeah, to spell out, this sounds like, “oh, they’ve got all these awesome things.” What we did is we found some old miniatures.
JAMES(?)
I genuinely haven’t used these for like 17 years. I dug them out some boxes.
LYDIA
So I’ve come running in, I’ve slid through his tin man legs and sort of done a roly-poly and begun running and then stopped dead seeing this guy. And now I’m backing this way.
ALEX
Okay.
[CROSSTALK]
BRYN
Technically according to the rule system, there is no such thing as the way you’re faced.
ALEX(?)
Okay, fair enough.
BRYN
You’re considered to be facing in all directions simultaneously.
LYDIA
(incredulous) How do I flank anyone then?
BRYN
Because you specifically have to have a partner.
LYDIA
Ohhhh.
ALEX
It’s a weird one where… like Bryn’s right,
BRYN
It actually works quite well from a rules perspective.
ALEX
It’s – yeah, the idea behind it, is that you are aware 360°, what with hearing and everything else. But what you’re not aware of is like, when you have to divide attention. That’s the idea behind flanking, it’s when you’re splitting your attention. So if someone’s directly behind you, unless you’re like catching the initiative on them, then they’re technically aware of you.
LYDIA
Okay.
ALEX
So if we all just take a moment I suspect that a little bit of combat might be on its way, but not yet.
[LYDIA MAKES THOUGHTFUL NOISES]
As the two start approaching.
ZOLF
Do we have a problem here, gents?
ALEX (“GENT” 1)
No problem.
ALEX (“GENT” 2)
No problem. I don’t see a problem. Oy, oy Thompson, Thompson, do we have a problem?
ALEX (“GENT” 1, aka THOMPSON)
No, no problems.
BERTIE
Excellent! If there are no problems, it’s lovely to meet you! Hello, I’m Sir Bertrand “Bertie” MacGuffingham.
JAMES
I hold up my hand for a handshake.
ALEX (THOMPSON)
Oh hello, hello. I’d shake your hand, but I’ve just eaten… food.
BEN
While this wonderful distraction, is happening, I will sidle up to Lyd’s character, to Sasha.
ZOLF
(whisper) What’s going on?
LYDIA
Right, at this point, I think it is useful for me to ask if I recognise either of these. I’ve got an idea of who they might be, from complicated backstory, and I also know that not recognising them doesn’t mean that they’re not part of… that group, but do I recognise them at all?
ALEX
You recognise one of them. You recognise the one who was known as Thompson. Thompson is this one.
BEN(?)
Or is it Thompson and Thompson?
[CROSSTALK]
ALEX
Oh, you don’t know the guy’s name. You basically, you know, you recognise Thompson. You also recognise that’s not his name!
LYDIA
Yeah.
ALEX
And what you know about him: he’s not the biggest, scariest person in the world, but he’s kind of big and scary enough.
LYDIA
Yeah, and he’s got three other people behind him in the crowd coming towards me, right?
ALEX
Yeah, probably.
LYDIA
Yeah. Well, I mean, there were two that I slipped and that are coming, I know, further back…
ALEX
Yeah, that’s kind of what I mean, is that like, it’s a safe bet.
LYDIA
So I answer:
SASHA
(whisper) Yes. Yes, we do have a problem.
ZOLF
(whisper) What’s the problem?
SASHA
(whisper) Well, these, I used to work for these guys and I don’t want to be engaged in their line of business anymore, and they disagreed with my employment – change in employment status.
ALEX (THOMPSON)
Now come on, Sasha! We’ve all got places to be, you know?
ZOLF
(whisper) Hold that thought.
BEN
Okay, Alex, just checking, this is the crowd was supposed to be dispersing, right? Just, just round the corner.
ALEX
The crowd is quite literally like just around the corner. There is a big flow of people just at the opposite end. At this end of the alley, the one closest towards Thompson, there is a big flow of people heading straight into towards that crowd, and you are currently right next to that crowd.
JAMES
Is it our legitimate business purpose to keep this free-flowing traffic moving along this alley?
ALEX
Oh, totally. As far as he’s briefed you.
ZOLF
(whisper) Oh, well just leave this to me.
(louder) Sorry, gents, we’ve been hired to keep the crowd control. You’re obstructing the flow of traffic. Figgis, Bertie, if you wouldn’t mind moving these gentlemen out of the way to stop restricting a public byway.
(whisper again) Stay by me.
ALEX (THOMPSON)
Oh, I don’t really think this is necessary. I mean, we’re just trying to have a conversation, that’s all –
ZOLF
Sorry, sir, we are just doing our jobs.
ALEX (THOMPSON)
So are we, so are we! I’m sure you understand.
ALEX
They just approach even closer.
BERTIE
Well, well, now perhaps we could have this conversation outside of this narrow alleyway, keep traffic moving freely.
JAMES
Moving slightly closer towards Thompson, just kind of usher him out of the alley, and then I headbutt him in the face.
[LAUGHTER]
ALEX
I might go ahead and say that we might be entering combat right now. So, uh… with that in mind, can everyone roll for initiative?
BEN(?)
What am I rolling?
ALEX
So roll a D20.
BEN(?)
Amazing.
ALEX
And add your initiative modifier, and then what I’m going to do is I’m going to go around the table and get you guys to tell me what they are.
So Bertie, what was your initiative?
JAMES
I have nine plus one, which is 10.
ALEX
10.
BRYN
I’m not currently in the scene.
ALEX
Fair point.
LYDIA
Is that with modifiers?
Mine is 13 with modifiers.
ALEX
Okay. Let me just roll for Figgis, as his name is. The thousand-yard-stare veteran Figgis.
[DICE ROLLS]
Okay. And despite the fact that you’re not in the scene, Bryn, can you do me a solid and roll initiative anyway?
[DICE ROLLS]
BRYN
8.
BEN
I really hope you come flying from the sky…
LYDIA
Just get thrown in. (faintly) Whee!
ALEX
Okay, and with that in mind, we’ll just take a moment and then we’ll set this board up.
[BEAT]
Okay, cool, so we’ve set the board up. It’s an alleyway, there is a crate towards one end, and there is a sort of nook doorway halfway along. We’ve got Thompson at the end next to Bertie, who’s literally moving in to headbutt him in the face. We’ve got Figgis in the middle, the thousand-yard-stare Figgis,
LYDIA
Which direction is he staring in?
ALEX
(laughing) I think he’s staring in all of them at once because it’s Pathfinder and that’s how the game works! And then we got Sasha behind Zolf and then at the other end, the man with no name currently.
BEN
It’s mysterious.
ALEX
Who no doubt Ben will name like Clumpy Stump or something.
BEN
Good name! We’ll take it.
ALEX
And now it’s going to stick as much as I did that as a joke. It’s totally going to stick.
BRYN(?)
Clumpty Stump, the thug.
ALEX
(groaning) Right, okay. So anyway, yes, first things first, since you initiated, I’m going to give you a surprise round –
[SOMEONE CHEERS]
– because you’ve gone from, “Let’s all be respon –” (headbutting noise)
[LAUGHTER]
So! With that in mind, you’re going to give me an attack roll. However, it will count as an unarmed attack, because you’re trying to nut him in the head.
LYDIA
Because he’s got falcons on his helmet, you said. Does that count?
JAMES(?)
(laughing) I don’t think the falcons have a combat bonus. But they could!
ALEX
I’m quite willing to give you a penalty for having such a heavy helmet that you can’t control, if you want.
JAMES
Well, maybe it’s like a power attack, but for your head, like, it’s hard to hit him.
ALEX
You could power attack him with your head.
JAMES
(makes considering noises) That is… I think it’s a crowd control headbutt, it’s not one that’s meant with that much… I realise it’s a headbutt but it’s not –
ALEX
Then go for it.
BRYN(?)
It’s not a death headbutt.
JAMES
Exactly, it’s just a normal headbutt.
ALEX
I’m going to try and get the turns moving fairly quickly. Like we can take time to discuss rules and stuff obviously, but I’m going to try and keep it shifting, but do make sure you describe what you’re doing.
JAMES
Sure. So I lean in to kind of, you know, move him along gently, and then whack.
ALEX
Okay, go for it.
JAMES
Okay, so what am I rolling for?
ALEX
Roll a D20.
JAMES
Yep.
[DICE ROLLS]
That’s a 20!
ALEX
Natural 20! Okay, the maximum you can deal unarmed is one D6… no…
BRYN
Roll to confirm the crit.
ALEX
Oh yeah, good point, thank you Bryn. So roll it again.
[DICE ROLLS]
JAMES
Nine.
BRYN
Total attack – total melee attack bonus is 4.
ALEX
But I’m going to give him the armed bonus because he’s wearing a helmet. Because why not. So roll one D6 for damage!
[DICE ROLLS]
JAMES
Three.
ALEX
Three. Okay, so let’s just put that one down.
JAMES(?)
Strength bonus of 3, and then 6 damage.
LYDIA
Plus the gauntlet thing right?
BRYN
No it’s times, because it’s a crit.
JAMES
Oh, crikey. So how much damage am I doing to this man –
[LAUGHTER]
ALEX
The nine wouldn’t… the nine wouldn’t confirm –
LYDIA
(laughing) Go through him.
[CROSSTALK]
ALEX
Yeah, it is as well, thank goodness I’ve got all of you here.
JAMES
So what has happened?
ALEX
Basically you are going to be rolling a… 2D6 plus strength, yes?
BRYN
Plus strength twice, if it’s –
ALEX
Oh yeah, plus strength twice.
BRYN
So roll D6 again. So he did 6 and another 6, he’s done 12 damage.
[LAUGHTER]
LYDIA
Good Lord!
JAMES
I’ve headbutt him and I’ve just whacked his skull, straight down over his spine, which just pokes out through the top of it.
BRYN
You have knocked him out. He’s not dead, but.
ALEX
So basically what’s happened is you’re basically still there going, come on, let’s be reasonable, let’s be reasonable. You just grab his collar and bang. The falcon catches him right on the bridge of the nose. There’s a brief, flash of light in his eyes, but he’ll never know if it was the falcon or the blow, but either way, he just crumples. Just gone instantly KO’d, he’s out of it already.
JAMES
How – how noisy was that?
ALEX
There was a clang! To the point where people walking this way stopped and have turned to look and are now watching, at this end. That end, there’s still people going past there, because there’s too much in the way, but here totally, people have noticed.
BEN
If we’d have legitimately heard that clang as well, yeah?
ALEX
Oh yeah. This is echoing down. It sounds like someone got two dustbin lids and they were just cymballing them. Pwaaaang.
JAMES(?)
Sir Bertrand is definitely the sort of character that would be in Stomp.
ALEX
Okay, now we’ll enter initiative, now that you’re past the, the “surprise KO’ing one person in a single blow” round. So it’s Figgis to start. Figgis turns around, sort of… “how’s it going with the situation?” Assesses it… and (uneasily) steps into the shadows.
[LAUGHTER]
Sasha, you’re up.
LYDIA
Hmm, you’re not engaged in fight… this is the problem with having high initiative, but (laughing) only really being able to be good once people are already fighting someone else.
BRYN
If his initiative hasn’t come up yet, he will be flat-footed.
LYDIA
Okay. So I think I essentially will be, I’ll be running around him and coming from the side.
ALEX
Okay. So what’s your move speed?
LYDIA
30.
ALEX
Okay. So with this, just explaining for listeners as well. So we’re using the Pathfinder system, which uses the five-foot squares. So when you have 30 foot, that means that you can move 30 divided by five, which of course is?
ALL
Six.
ALEX
That. I’d phrased that as a question because I couldn’t remember the maths! (laughing) It has been a long, long day. So yeah, so you can totally do that move. And also it’s worth bearing in mind that when you move along diagonals, the first diagonal that you move is five, the next diagonal costs 10, then five, then 10, then five, then 10.
LYDIA
There is only one diagonal.
ALEX
No, I know, I’m just explaining it for future. The reason for that is it’s to keep the movement balance because otherwise you could sort of skip the system by going “I charge in a semicircle and get there quicker.” Like the maths would go a bit wrong.
BRYN(?)
You’d take your move through his threatened area. So he potentially could get an attack of opportunity.
LYDIA
I’ve got, well, it just means that I’ve got plus two on Acrobatics, moving through a creature’s space, including threatened space.
BRYN(?)
So, but he won’t get an attack of opportunity anyway, cause he’s still flat-footed.
LYDIA
Excellent!
BRYN(?)
You can’t get attacks of opportunity until you’ve had your first attack, I believe?
ALEX
Correct.
BEN(?)
I thought that that trait also meant that you didn’t get an attack of opportunity from… oh, it was leaving a threatened space.
ALEX
Well, for Pathfinder, attacks of opportunity are either triggered by something that specifically says it. So attacking someone with an unarmed attack, they would get an attack of opportunity, but he didn’t, cause you basically came from nowhere with it. And you only ever get an attack of opportunity, normally in combat when you’re leaving a, a threatened square. So characters will normally threaten every square that they’re adjacent to, sort of in a circle, in a square around them. If they have something called a reach weapon, they can threaten like every two squares and beyond, so.
BEN
I have that!
ALEX
So – yes, so that means that you can basically hit him if he’s like 10 foot away, depending on what the reach of the triangle is.
[CROSSTALK]
So for the attack of opportunity, he’d have to be within 10 feet of you and then try to leave that 10 foot or move within that 10 foot – sort of square, you have around you.
LYDIA
Okay, he’s four foot. So this…
BEN
I have a special weapon proficiency to use it, which I’m allowed to be because clerics automatically are proficient in the weapon of their gods. For example, with Poseidon obviously it’s a trident, but you – not usually proficient with tridents because…
JAMES
Priest of Poseidon proficient in four sub- or three sub-nuclear deterrents.
[LAUGHTER]
JAMES(?)
I’ve chosen my god!
ALEX
So keeping the turns moving…
LYDIA
So I’m standing at the side of this guy and I’m going to flick out my spring-loaded wrist sheaths –
ALEX
Ka-shink ka-shink, yep!
LYDIA
– and stab him in the side.
ALEX
And because they’re spring-loaded, you basically get them as a swift action, so you don’t need to worry about that. And so you are going to want to roll both attacks.
LYDIA
Alright, so…
ALEX
I would recommend rolling a…
LYDIA
It’s a D4.
ALEX
It’s a D4, plus sneak attack. Cause he’s flat-footed currently.
BRYN
And it’s a hit.
ALEX
So you need to roll a D20…
LYDIA
Uh-huh.
[DICE ROLLS]
17.
ALEX
Which is a hit, so roll the damage first. Yep, roll both.
LYDIA
4 and 1.
ALEX
So that’s 5.
BRYN
Plus 1.
LYDIA
Plus 1… foot when flanking. Yeah, I’ll just add 1.
BRYN
This isn’t flanking –
ALEX
This isn’t flanking, it is flat-footed, but it’s not flanking. So that’s a five from the first attack. Roll the second?
[DICE ROLLS]
LYDIA
13, so I guess …
ALEX
That, as far as I’m aware, will be a hit again. (pause) ‘Cause he’s good, but he’s not that good!
BRYN
And he’s flat-footed.
ALEX
And, yeah. So to clarify, flat-footed, you’re catching your character unawares. So what that means is that your sneak attack is active as if you were flanking, but – very important – you’re not flanking.
LYDIA
Right.
ALEX
‘Cause there are some things that will say “when flanking, blah.” Also it affects things, like their AC is lower and stuff like that.
LYDIA
Cool.
ALEX
So basically for you, you always want to be catching people flat-footed.
LYDIA
How do I know if I’ve hit him? So a 13…
ALEX
I basically tell you.
LYDIA
Okay.
ALEX
And you’ve hit him.
[DICE ROLLS]
LYDIA
6 plus 2, 8.
ALEX
Eight, okay.
BRYN
Is it not – your strength modifier is one, so it should be eight minus one.
ALEX
Oh yeah. Good point.
LYDIA
Oh, so – okay, so seven. Was that true with the other one as well?
BRYN
Yeah – oh, yes.
LYDIA
So that was, that was five or was it four?
BRYN
That was five because it was a four and a one. So you actually did four –
LYDIA
Right, so, so that was four and this is seven …
ALEX
And to be honest, it doesn’t matter.
(cheering) He’s down!
LYDIA
Yay!
ALEX
Yeah, quite simply he just seems to be sort of reaching for something under his jacket. Yeah, just straight away you come up behind him, and… help me describe what you do.
LYDIA
So I bounce off the walls. So I’m kind of running in a kind of arc, I’m a parkour-y optimised character!
[LAUGHTER]
Really, crowds and acrobatics is what I do. So I come round the back, you guys barely see, I guess, because it’s only as I get right up to it that I flick my daggers. They’re in my hands, and I stab him just under his arm as he’s reaching for his weapon. So he collapses very quietly…
BEN(?)
…with a potentially collapsed lung.
LYDIA
Yeah, he falls silently. There might be a slight wheezing sound, I guess.
ALEX
Okay. Okay, yeah, and –
JAMES(?)
A balloon deflating. (over Alex) A balloon made of meat.
ALEX
Urgh.
LYDIA
I guess I’m looking back and… really considering heading off and running again. Because I know there are two more charac – people coming behind me.
ALEX
Uh-huh. One sec, actually, let me…
Okay. At which point, shocker. (to himself) I need my little dudes. (louder) Two more basically come in. One of them comes in, assesses the situation, second one comes around him, assesses the situation.
I’m going to make that their turn because they can’t just run around and go, “Oh, I know what’s happening around this corner!” Technically Pathfinder kind of allows that? I think it’s daft, so. That’s setting a precedent for you guys as well, you can’t just blindly charge in where you’ve no idea what’s out there.
BEN(?)
Yep, makes sense.
ALEX
Okay, with that in mind, Bertie, you’re up. You are currently stood over a faintly bloodied and very unconscious man, as two other people come and there is a crowd…
LYDIA
Isn’t it his go?
BRYN(?)
No, no no, because Bertie did –
ALEX
No, cause he basically did the surprise of “Hello! Bang.”
LYDIA
(surprised) I get it! Cool, we all learned something.
JAMES(?)
Quick aside, are these people wearing the same uniform, because you mentioned uniforms.
ALEX
They’re not uniforms, they’re basically wearing fairly nondescript clothes. Neither posh nor poor. The poorest one was… sort of Thompson was slightly shabby, but (laughing) he’s kind of KO’d. So these two others come along, they get the situation and you’re looking at them and they’re going… (probably making a face)
They’re hesitating but they seem to be willing to maybe give it a go, cause they’re looking past you at, um, Sasha at the far end, who they can just about see.
JAMES
Okay, at that point. Can I… da-da-da, would I suffer any sort of combat penalties if I attempted to Intimidate them before I – given that they’re a few feet away, this chap is down, that chap is dead and that’s before they’ve even got into the alley. (inaudible)
ALEX
Well, why don’t we look up the exact wording for Intimidate? It has very specific sort of gameplay actions in combat. So. Looking this up briefly to get the exact wording…
Basically you in combat, you can use it to cause an opponent to become Shaken. Okay. And the DC would be – DC being how difficult it is, what you’d have to roll to effect that – is 10 plus their hit dice, so, how many dice are – hit dice is a way of referring to basically their overall health. And the target’s Wisdom modifier. Which would make it a level one comparatively steep check, and if you’re successful, they’re Shaken, which basically gives them a penalty on their go. But that’s pretty much the sum total of it, and also that would pretty much be your… turn instead of an attack. A Shaken character takes a minus two on attack rolls, saving throws, skill checks, and ability checks. So yeah, what you would be doing is you could move you on, but you’d be going (caveman noises) “ooga booga booga booga booga.” They’d have a bit of a penalty and that’d be the sum total of…
JAMES
(inaudible) Not very impressive. What I was shooting for there was something along the lines of, that guy’s been knocked out, that guy’s been killed and they’ve just arrived in the alley.
ALEX
As GM, I’m allowed to apply some modifiers. But yeah, you can do the roll and you can see. I’m not going to tell you whether it succeeds or not.
JAMES
Okay.
ALEX
But mechanically, if you succeed, they would be… worse at fighting. You wouldn’t necessarily be able to make them flee. That’s kind of a GM’s discretion?
JAMES
Yeah… I’m not sure I’d bother, in that case, the odds seem a bit steep for limited reward? So I might just do it as flavour.
BERTIE
Good afternoon, bloody little poor people!
JAMES
And I draw my massive sword.
ALEX
Okay, drawing a sword counts as a move action.
JAMES
Okay.
ALEX
Which is fine.
JAMES
Mhm. So then can I close the distance between them?
ALEX
Not really if you’re only just drawing your bastard longsword. That’s the problem with a bastard longsword – it’s massive!
JAMES
Takes a long time to draw.
BRYN
You can move while drawing a sword…
ALEX
…which is what I was leading into. Yeah. Is that what you could do if you are going to move and draw, you can. What you couldn’t do is, I know it sounds really pedant-y, but it does make a difference mechanically – if you were to draw your weapon, you couldn’t then move, but what you could do is sort of the move-and-draw.
JAMES
Oh yeah. Well, I’ll do that then, that makes sense.
ALEX
Sure. (beat) Where do you move to?
JAMES
Is my moving impeded by the unconscious Thompson in front of me at all?
ALEX
It would count as difficult terrain.
[RIPPLE OF LAUGHTER]
ALEX
However –
BEN(?)
Step round him.
ALEX
There’s really no reason for you not to just step around. It makes no difference mechanically.
JAMES
Cool, fine. I think… (mumbles under his breath) there, that’s five, that’s 10 foot, and then I’ll attack this chap.
Yep. Okay? I’m not saying anything wrong so far, that’s all fine?
ALEX
No, it’s all good. I’ll leap on you, violently and unappreciatively, when you do so.
JAMES
This might sound stupid – I’m assuming that I’ve got my shield out at this point as well.
ALEX
We’ll work on the assumption that you’re carrying your shield unless I or you say otherwise.
JAMES
Okay. I think it would make sense in a general crowd control scenario to have my shield out and not my sword?
LYDIA
You wanted to show off for your interview!
JAMES
Yeah, that’s true… yeah. I’ll often have my shield out when I interview, that’s the thing. “Where do you see yourself in five years’ time?”
ALEX
(shouting) “Behind a shield!”
[LAUGHTER]
Give me the roll.
JAMES
Cool, okay.
[DICE ROLLS]
Eight!
ALEX
Plus your attack bonus?
JAMES
Four for the bastard sword.
LYDIA
(quietly) Golly.
ALEX
Taking you to…
JAMES
12.
ALEX
…which misses!
[QUIET GASPS]
There’s a “whoa!” You give a big old swing and the guy just sees it coming, mainly because the sword is as big as he is? Like he quite easily just sort of ducks to the side of that one, but he’s definitely looking you in a new light.
Lyd, you’re up.
LYDIA
Right. That’s quite a long distance for me to travel. I guess it’s probably worth saying that I definitely think about just legging it, but these guys have stepped up to the plate, and I feel a bit bad about leaving them. So I guess it’s just a case of traveling my six, which might be one, two… so that’s 15, 10, because I just want to be sideways, so that I can perhaps…
ALEX
That’s two diagonals – a 5 and a 10, a total of 15.
LYDIA
Sorry, these are each five, right? These squares?
BRYN(?)
Yep, but if you move two diagonally …
LYDIA
So it’s 15,
LYDIA & ALEX
20, 25, 30…
LYDIA
And then that’s a bit too far for me to throw my daggers.
ALEX
What you could do is you can use your turn to move double. So a move is made up by a standard action, a move action, and a swift action.
LYDIA
Right, okay.
ALEX
So what you can do is you can trade those down, so you could trade your standard action for two move actions. It’s called a double move.
LYDIA
Cool!
ALEX
Or you can trade it for something called a run action, which is you basically pegging it, but… that is much faster, but at the expense of you can’t do anything else, you’re running in pretty much straight lines, and blah blah blah.
LYDIA
Well then – I think I will run up to here, behind this box. I may even crouch behind said box.
ALEX
It would grant you bonuses for cover basically. So if any of them are having any ranged attacks or anything that will come into play! Okay, cool.
At which point, let’s briefly cut from combat to Hamid. You’re following the crowd, and you see basically an enormous crowd off into the distance. And off to the right, what looks like a kind of sideshow crowd! And a couple of them are yelling, and there seems to be some drunken men sort of clamouring to get through to the, to the front of that crowd. And to put it bluntly – pass us your little dude – you are appearing about… (clonk of miniature) here, and in between you and them are a bunch of –
[BEAT]
[LAUGHTER]
Because of the miniatures we’re using, an enormous horde of horrifying abominations! Um… say a crowd of people like that.
LYDIA
They’re party tyranids(?)! They’re all painted in neon colours.
JAMES(?)
Could you use the colours that are not the red colours, because –
ALEX
Oh, yep, sorry. There we go. – And a tank. Why not? There’s also a tank.
JAMES(?)
There’s a cat party going on.
ALEX
I’m going to remove him for the simple reason that he’s literally taking up six squares. For anyone who’s listening, it’s an enormous metal sort of tyranid …
BRYN, JAMES
Carnifex.
ALEX
Carnif – oh, I’m so sorry.
JAMES
I can’t believe I remember that.
[LAUGHTER]
ALEX
So! Basically you’re in initiative order, Bryn, but obviously there’s going to be a bit more RP-ing to yours to take into the situation. So yeah, you’ve literally come around and you’re seeing that and you can see a guy KO’d and you basically see him with like, swinging a miss for the…
HAMID
(high-pitched) Oh my God, it’s Bertie!
[LAUGHTER]
BRYN
I’m going to push my way through the crowd to the front, but not really get involved.
ALEX
Yeah, that’s fine.
[A FEW SNORTS]
Give me a perception check, James.
JAMES
Uh… 9, plu –
BRYN
Minus one.
JAMES
Miiiinus one, (audibly wincing) eight.
[LAUGHTER]
LYDIA
“There’s a halfling!”
ALEX
(simultaneously) Minus one, yeah, no, you have no idea. Basically, he’s going, “Oh my God, it’s Bertie!” And you’re going (shouting incomprehensibly, yet somehow singsong?) “AH BRAH BRAH, chaffing and cutting the wheat with my sword!” Okay.
LYDIA
He is distracted, to be fair!
ALEX
Okay, so Figgis. Right.
BEN
Isn’t it my go? Because Figgis already – moved?
BRYN(?)
Figgis did already move.
BEN
He moved into the shadows.
LYDIA
He did.
ALEX
(pause) So it is yours. I apologise.
BEN
This man here, he’s bleeding, right?
ALEX
Yep.
BEN
(smug) Oh, good.
[TWO DECISIVE CLONKS]
[LAUGHTER]
Stabilise.
ALEX
Yep. Okay, cool! Describe it to me.
BRYN(?)
Wait, you can only move 10, can’t you?
BEN
Yep! That was my move!
[LAUGHTER]
ALEX
So to clarify in this game, he can move two squares.
BEN
‘Cause of my peg leg.
ALEX
Two squares!
LYDIA
And being a dwarf.
BEN
Um, yes, does he want to roll a Will save, against the Stabilise.
ALEX
Uh… I’m going to go ahead and say no?
BEN
Okay, cool. Well, I’ve got to give him the option.
[SNICKERS]
ALEX
Okay. Describe what – Stabilising, what you’ll do mechanically and what it looks like fluffy.
BEN
Okay, so Stabilise – effectively when a character has been downed in a lethal way, they start bleeding out. So they start losing a hit point a turn. Once it hits minus 10, they’re dead, dead.
ALEX
Pretty much.
BEN
They have to be resurrected by magical fantasy means.
ALEX
Yes.
BEN
Stabilise effectively says “stop it.” It just stops their bleed count, means they won’t bleed out. They’re still unconscious, they’re just not going to die, which is good. For me, that means getting a… bending down, getting a little kind of waterskin of some water out of my pocket, pouring it over the wound and muttering some prayers beside him.
ALEX
Okay, cool. It becomes readily apparent that the guy has stabilised. The small knife wounds appear to knit enough, by which, I mean the bleeding stops, there’s some clotting going on. By no means have you healed this person, but they’re no longer like bleeding out all over the floor.
BRYN(?)
He’s not fine, he’s just not completely screwed.
ALEX
Yeah, good way of putting it.
Okay, apologies. Now, now it’s Figgis. So with that in mind, let me do a quick roll.
[DICE ROLLS]
You hear a clang and…
Give me a Perception roll, uh, Lydia?
LYDIA
Me? Okay.
[DICE ROLLS]
Nine. Oh, sorry. Nine plus six…
ALEX
Fifteen?
LYDIA
I can do maths!
ALEX
Figgis appears to be wailing on the lock of the door.
LYDIA
Hm.
JAMES(?)
Wailing as in hitting.
ALEX
Wailing as in hitting, sorry. Yes, that’s a totally an ism from where I grew up.
LYDIA
I find this offensive both from a moral standpoint and a professional one!
ALEX
But yeah, he’s clearly like hitting the lock. (unconvincingly) Who knows, maybe he’s trying to get out and flank around!
Okay, after that, the guy who’s immediately facing Bertie tries his luck. Unwisely, but he’ll try his luck.
[DICE ROLLS]
What’s your AC?
JAMES
20.
[LAUGHTER]
ALEX
Won’t bother saying what he rolled, because… actually what would he have to roll, out of curiosity? I’m not going to say it out in case I uh…
[PAUSE]
(snort) Yeah, I’m not going to say, let’s just say there needs to be – there needs to be another figure in there at the very least?
JAMES
(as Bertie) Do you mind!
[LAUGHTER]
ALEX
So he basically… yeah, he draws what looks like a shortsword, actually. Like he’s wearing a fairly larger coat and it’s kind of a bit higher up so he could get away with hiding it – he draws it and then just winds back and does a real, like big slice, (thump) right onto the side of the breastplate, and it doesn’t screech or anything. It just – wong! – it just stops it dead. Like there’s no sort of, he didn’t like swing-and-a-miss. He just connected and nothing. Like nothing, he didn’t even register it.
This guy takes a five foot step. So a five foot step is where instead of doing a big move, you just move one square, but in doing so you can avoid those attacks of opportunities we were talking about. So another way you can avoid them, by the way – which is useful for you, Lydia – is Acrobatics.
LYDIA
Yeah. Just being me avoids most…
ALEX
I was just going to say that seems to be doing the job. So this guy also will try his luck, but (laughing) there’s no way he’s risking an attack of opportunity.
[DICE ROLLS]
Ooh! 20, was it?
JAMES(?)
Yeah.
ALEX
That’s a hit.
LYDIA
Is he flanking?
ALEX
No, he would have to be immediately opposite on the far side.
LYDIA
Ohhh, right.
ALEX
Yeah, flanking is a bit of a weird one where it requires you to be, like, directly opposite. If you were – if you’re side to side, it doesn’t really count.
BRYN(?)
Yeah, if you’re there and there, that’s flanking.
ALEX
Yeah, it’s – the way to describe it is, if you imagine a 180-degree line… (confused pause) long story short,
LYDIA
I get it.
ALEX
It’s to do with, they have to be on what you’d appreciate to be opposite sides. The other rules that will be fun eventually have to do with range stuff and it’s like how it covers corners of squares and stuff. It’s a bit weird. So he’ll roll his attack, which is a formidable one D6 plus a little bit more.
[DICE ROLLS]
He deals you 4 damage. You deduct that from your total hit points and write that on your sheet.
JAMES
So I’m now down to 9.
ALEX
Mhm. See, that’s the thing with level one, is that everyone gets quite cocky because you can down people in a single blow, but you also –
JAMES(?)
Can be downed in a single blow.
ALEX
– forget that if you get hit twice, you’re probably going to go down yourself. Level one’s a slightly weird one, it kind of stabilises in the later levels. Okay, so that is the two cutpurses. And… Bertie? Yeah, Bertie, you’re up.
JAMES
Okay, I’m going to swing my sword at the one who just wounded me.
ALEX
Uh huh.
JAMES
I’m struggling to hit them, aren’t I? I didn’t last time.
ALEX
You didn’t roll particularly high.
JAMES
Okay. I’m just going to go for a normal attack. Upper right.
[DICE ROLLS]
18.
ALEX
Eighteen. What’s the threat range on a bastard? Is it 19 or 20?
BRYN
19, 20.
ALEX
Okay, cool. So you get a hit. So roll your damage, which will be the damage on a bastard being 1D10 plus your Strength, which is …
JAMES
I’ve got a 16, so I’ve got an ability modifier of 3?
ALEX
That’s correct. So you are…
JAMES
D10 plus three.
ALEX
Yeah, and that three is guaranteed.
JAMES
Four plus three is seven.
ALEX
Seven, okay… Okay, that’s your turn then.
JAMES
How is he looking?
ALEX
(perky) Bad! Not good, quite bad.
JAMES
As in like in half bad, or …
ALEX
He’s still kickin’. He’s not knocked out or anything. We’ll say that because it’s a longsword, it’s… (checks something) yeah, basically it, it tears through a shirt revealing what looks like a leather cuirass underneath. And effectively it tears through that as well, exposing sort of the skin beneath and maybe gives him a light cut, but it doesn’t actually like, you know, sever huge chunks of his body.
JAMES
So it’s just a flesh wound, he’s not just – he’s not part of a person.
ALEX
Yeah, exactly. Okay, then onto Lydia.
LYDIA
One thing I kind of want to clarify… is in Pathfinder – like these are people, people that I vaguely know. If I don’t want to kill them, but I don’t want them to keep fighting, what are my options?
ALEX
You have the option of dealing non-lethal damage with a lethal weapon, which gives you a penalty of… do you know this off the top of your head, Bryn?
BRYN
I don’t, I… you have to take an attack penalty to do it, but…
ALEX
It’s around the minus one, minus two mark, where basically what people tend to do in that kind of situation is use lethal to bring them down faster. And then when they’re kind of, when you think they’re kind of approaching the knockout, you swap to non-lethal. And other people will also just stuck(?) a non-lethal item. So for yourself, I’d recommend at some point picking up a sap.
A sap is, think of it as basically a softball sanders(?), Terry Pratchett would put it. It’s like a kosh. You just use it to kwip (makes baseball bat hitting ball sound). So what you’ll do is whilst fighting, a lot of people will take quick draw. You don’t need it because you’ve got the wrist, but it allows you to change weapons quickly. So they’ll bring them down and then they’ll just finish them off with a kosh to the head to knock them out.
LYDIA
Yeah, but I don’t really have those things, so I don’t have that much of an option. So I need to just try for non-lethal.
ALEX
Ultimately, the most damage that you could do is not going to be enough to kill him outright. He would need to make saves against bleeding out. And presumably in that time, Mr. Cleric over here –
BEN
If I can get over there.
[LAUGHTER]
ALEX
If Bertie was to go over, pick him up, carry him back –
LYDIA
Yeah, okay. Um, in which case…
BEN
And she doesn’t know I’m a cleric.
ALEX
Say again?
LYDIA
(simultaneously) Oh, right.
BEN
She doesn’t know I can Stabilise right now.
ALEX
Oh, true.
BRYN
Anyone can attempt to Stabilise.
[AGREEING NOISES]
ALEX
That’s true as well. That’s true as well.
LYDIA
I do, I’ve got 2 in Heal.
BRYN(?)
Oh yeah, you can Stabilise, then.
LYDIA
Can I?
BRYN
Yeah, you can roll for it.
ALEX
Stabilise is basically… absolute critical first aid.
LYDIA
Okay. Right, so in that case, it sounds like trying for non-lethal isn’t worth it in this case.
ALEX
It depends. There’s an argument for both.
LYDIA
I think she’d try for non-lethal! She doesn’t, she doesn’t like killing people. At least not yet!
ALEX
That’s fine.
[BEAT. LAUGHTER AS ALEX REALISES WHAT LYDIA HAS JUST SAID]
BEN
Foreshadowing, ooh!
[CROSSTALK]
LYDIA
These are people that she knows!
ALEX
In fairness, murdering a bunch of people with a crowd watching is always problematic.
LYDIA
Yeah, exactly. It’s like, there’s an audience, there’s an audience that’s talking to us at this end. So yeah, can I hop over that box with my Acrobatics and get to be directly behind him?
ALEX
You could. What I’ll do is I’ll say that mechanically, you would have just moved around it without any penalties. Which would be the 5, 15, 20, 25. So we’ll say that mechanically you did so. However, what I would point out is that if you go here, (clonk) you are leaving a threatened square, because he currently threatens all squares around him, remember that you have universal vision as it were. So if you were to stop there…
LYDIA
But then am I behind him? Am I flanking?
ALEX & BRYN
Yes.
LYDIA
Okay, cool. I’ll be in that flanking square, and I will try for a non-lethal stab.
BRYN
Should we assume that the flanking bonus cancels the non-lethal penalty?
ALEX
Yeah, they do.
[BEAT]
I’m being incredibly lazy here and could look it up, but frankly (whisper) it’s not worth the time right now! (laughs to himself) Shouldn’t admit that to our listening audience.
LYDIA
So that means that I just roll the 1D4?
ALEX
You still have to roll the attack.
LYDIA
Sorry, yeah. (comically high-pitched) I’m new at this! (regular voice) 10.
ALEX
So what’s your attack bonus with the dagger?
LYDIA
One.
ALEX
Does not hit.
LYDIA
Aw, phew! Well that solves my dilemma!
[LAUGHTER]
ALEX
Welcome to basically all banes of RPGs.
LYDIA
That’s – I do have another dagger, though.
ALEX
You do! Go for the roll.
LYDIA
2.
BEN(?)
If only all moral dilemmas could be solved by ineptitude.
[CACKLING]
LYDIA
My hesitancy is really, is really undermining my ability here.
ALEX
And onto Hamid. Currently, the last thing that happened was, “Oh my God, it’s Bertie!”
BRYN
I watch and wait.
ALEX
That’s fine.
[LAUGHTER]
BRYN
I don’t know what’s going on!
ALEX
Ben, you’re up.
BEN
Cool. Um, drag this guy, kind of lean him up against the wall?
ALEX
I’ll let you do that flavour-wise, otherwise that’s going to cost you so much move.
BEN
Oh no, that was my turn.
ALEX
Oh, sure.
JAMES(?)
That’s what you want to do?
BEN
Yeah.
JAMES(?)
Thanks?
ALEX
(laughing) In fairness, it’s going to take you about 10 rounds to make it down the alley!
JAMES
He could run!
BEN
(simultaneously) Uh, no, I can run. I can run.
ALEX
How long with him pegging it, how far would he get?
BEN
Pegging it, eh?
JAMES
Oh, poor choice of word.
[EVERYONE GROANS]
ALEX
If you were to do the run action, you could get involved by your next round, if you choose. Okay, cool. So you spend your turn propping that guy against the wall.
BEN
It’s just an unconscious bleeding dude.
ALEX
He’s not bleeding!
BEN
He is covered in blood!
ALEX
(laughing) Yeah, he is covered in blood. Okay, on to our good friend Figgis.
[DICE ROLLS]
Ooh, it’s a fine hit! You – oh, you can’t get an angle on him from where you are, you just hear another clang. And then as far as you’re aware, Figgis is still in that alleyway. (unconvincingly) Let’s just – yeah, let’s just (grandiose) presume he’s still definitely waiting for an opportune moment to attack!
JAMES
Do we need to roll a Perception or anything to detect his absence or…
ALEX
Not really. He was out of sight for you for ages.
JAMES
Right, okay.
ALEX
In which case this guy will go for you first.
[DICE ROLLS]
Won’t hit, and another one,
[DICE ROLLS]
won’t hit!
JAMES
So, “ping” and “ping.”
ALEX
Yeah, that was both. Honestly, for rolls that low, which were a nine and a four, by the way, for people asking – thinking – yeah, they just, they didn’t even make contact at that point. It was pretty much a case of them making an over-exaggerated lunge for you, and it’s the equivalent of like, (boasting) “Ha HA!” You can flavour it however you want, but they didn’t even contact that time.
Um, Lydia, you’re up.
LYDIA
Cool. I will try my non-lethal stabs. See if my hesitancy has…
[DICE ROLLS]
Ooh, 18.
ALEX
That’s a hit!
LYDIA
Eighteen!
ALEX
And don’t forget your second attack.
LYDIA
Yeah. Well, I’ve got to see how much damage I do, truly.
ALEX
It’s much of a muchness.
[DICE ROLLS]
LYDIA
Triangle one. One.
BRYN
Minus your strength count.
ALEX
So that’s cancelled it out. So now roll for your D6.
[LYDIA MAKES A CONFUSED NOISE]
You’re automatically taking minus one because you’ve got eight in your strength. That’s the trade-off.
LYDIA
Okay. I thought I’d switched the deck(?) so that’s why I had an attack bonus.
ALEX
You have but that…
BRYN
…but that’s for hit, not for damage.
LYDIA
Right, right, okay.
ALEX
Yeah. So you’ll always deal minus one on the damage.
[DICE ROLLS]
LYDIA
Ooh, my other one misses. I managed to get a two.
BRYN
You also have a sneak attack…
ALEX
You can get your sneak attack combo on the first one which hit, because you’re fighting.
[DICE ROLLS]
LYDIA
Four.
ALEX
Four.
BRYN
You also… (dramatic pause) get a plus one to damage, because you’re flanking.
LYDIA
Yes, I do.
ALEX
Oh, so you’re back up to five – yeah, good point. (lets out a long breath) Ahhh, two weapon fighting, don’t you love it.
LYDIA
Yeah, so that was all my first weapon, and then my second one I got two, which I don’t think is a critical, I don’t stab myself when I roll…
ALEX
Two, you don’t hit, no. What you can is, depending – there are fumble rules in Pathfinder, I tend to dodge them in combat and not really bother, but it’s stuff like if you roll a natural one, you’re meant to roll on, like, another table to see whether you dropped your weapon or whether your weapon explodes in your face, and. Depending on how far you want to go, there are brilliant ones for spell failure. One of which includes things like the nearest person to you dies, your arm falls off. Like they’re quite elaborate.
BRYN(?)
You turn purple.
ALEX
Yeah, yeah. Someone I know looked like, but was not a bugbear for an entire campaign as a result of one of them. A bugbear is not a very nice creature.
BRYN(?)
We had someone who couldn’t stop Detecting Magic.
[LAUGHTER]
He just had Detect Magic on his eyes consistently, so he had to have special goggles made so that he wasn’t blinded by this highly magical campaign.
ALEX
Aw, poor guy. Poor guy.
Okay, Hamid, you’re up. You’ve seen a bunch of people try to whale on Bertie. Not successfully! But they’ve been trying to, trying to hit him.
[BEAT]
[BRYN DRAWS A BREATH]
BRYN
Yeah, I don’t know the situation.
ALEX
That’s fine.
BRYN
But I’m not going to get involved.
JAMES
I don’t like your character.
[LAUGHTER]
BRYN
We haven’t seen each other in like a year! I have no idea what’s going on!
JAMES
If I hadn’t seen you for a year, Bryn, and I saw two people wiggling onto you at the end of the alley, I wouldn’t just stand back and go, “Wow, they might have a point.”
[LYDIA GASPING WITH LAUGHTER]
BEN
What if Bryn was in huge great armour going “Ha HA!” and swords were bouncing off him.
JAMES
Well, even then – even then I would –
ALEX
Keeping it moving…
BRYN
I’m a lover, not a fighter.
BEN
Sure, right. Well, I do have something with range, which is nice. 1, 2, 3, 4, 5, 6… I still need to be there, I’m still far too far away. So the run action, right, how does that work? How much faster do I get?
BRYN
You go four times your pace.
BEN
Okay.
ALEX
(laughing) Which is formidable!
BEN
(slow counting, clonking of miniature with each number) 1, 2, 3, 4, 5, 6, (deadpan) I’ve hit a box.
[LAUGHTER]
ALEX
So you could take a diagonal…
BRYN
No you can’t, you have to go in a straight line.
ALEX
Oh yes, your run action. (cackling)
BEN
I’ve – I’ve hit a box.
JAMES
Are there any puddles you could command –
ALEX
So that was a formidable dash down the alley.
BEN
I was like, “whoa!” (rapid-fire clonking miniature)
ALEX
Okay, Figgis does whatever Figgis is doing out of sight. The cutthroats, okay.
JAMES(?)
Again?
ALEX & LYDIA
We’ve gone back round.
JAMES(?)
Oh, right.
[DICE ROLLS]
BEN(?)
I think it’s just they’re whaling on you continuously. So you’re like, “ugh, not this again.”
ALEX
And the reason they are is because you’re dropping them left, right, and centre. Um, so that’s a roll of… nope. And the other one?
[DICE ROLLS]
Nope! The first one misses, the second one makes contact, but just can’t get through the armour.
BRYN
If it looks like you’re in trouble, I’ll help.
[LAUGHTER]
ALEX
Bertie, you’re up.
JAMES
Okay, I reckon this one is pretty well flanked by, uh… Sasha. So, oh, I don’t know your name yet do I? We haven’t been formally introduced.
LYDIA
No, not formally.
[LAUGHTER]
You can think of me as stabby, small woman. Stabby McQuiet.
ALEX
Hey, we established, she’s not a girl or young or distinct. She is “woman.”
LYDIA
(indignant) I think you called her a little girl!
ALEX
Well, she’s “woman.”
LYDIA
Yeah, thanks. I’ve been promoted.
ALEX
I’ve been strongly, strongly corrected at the beginning of the campaign. It’s “woman.”
JAMES
Right. Is this crowd starting to pay attention now?
ALEX
The crowd is getting bigger and bigger and bigger.
JAMES
Okay, cool. Are they like, “ooh, there’s a fight.” Are they cheering?
ALEX
The drunken guys are currently populating the side nearest the big crowd, and it seems like they’re all yelling encouragement for Stabby Woman.
JAMES
Okay, right. I’m not pleased that you’re drawing focus.
[HOWL OF LAUGHTER]
I’m going to go for a power attack on that guy, and I’m going to tend to neatly bisect him.
BEN
(slight despair) I can’t Stabilise that.
[LAUGHTER]
JAMES
I’m fine with that.
ALEX
Go for it, go for the roll.
[DICE ROLLS]
JAMES
Sixteen.
ALEX
That’s a hit. It’s a fine hit! So you roll your…
JAMES
D10 plus 3?
ALEX
Coooorrect.
BEN(?)
With your extra +1 for power attack.
JAMES
Eight plus three, which is 11, plus one more makes a total of 12.
BRYN(?)
It’s a bonus of two on damage for power attack.
[CROSSTALK]
JAMES
– Thirteen.
BRYN(?)
I don’t think – he’s probably not dead, dead, dead, dead. But.
ALEX
So you basically wind up, you know, we’re giving a little bit of a look to all of the people, making sure they’re looking and just, you know, almost baseball swing it around.
[LYDIA GROANS]
It connects. In a big way. You can’t see through clothing in the cuirass, but it’s clearly in the person.
JAMES
How many – like an inch, like two inches?
[SOUNDS OF LYDIA SUFFERING]
ALEX
I’m not going to go into that much detail. I’m just going to say that it went in.
JAMES
It’s gone in an inch.
[LAUGHTER]
ALEX
And then basically he’s very, very down.
JAMES
Okay.
ALEX
Very, very down. There’s quite a lot of blood. A couple of people in the crowd scream, a lot of the people in the crowd cheer,
[SNORTS FROM PLAYERS]
And you see, there are sort of guards trying to fight their way through and…
ZOLF
Aw, that’s annoying. Don’t worry, we’re crowd control.
[LAUGHTER]
(in a whisper) Run! It’s (inaudible)
ALEX
Okay, um… Lydia.
LYDIA
I’m going to frickin’ attempt my non-lethal stab again.
ALEX
Go for it.
LYDIA
It didn’t –
[DICE ROLLS]
Eight.
ALEX
Uh… Oooh. Nope.
LYDIA
Mm. Welp. Second one.
ALEX
Second one.
[DICE ROLLS]
LYDIA
What? One!
BEN(?)
(ominous) Ooooooooh.
LYDIA
One! Do I hurt myself?
ALEX
(long breath) You know what? What I’ll do is I’ll get you to roll a D20 and then I’ll use that to decide fluff.
LYDIA
Okay.
[DICE ROLLS]
Fourteen.
ALEX
Nah, you’re fine.
LYDIA
Okay!
ALEX
Nothing fluffable happens.
LYDIA
I just… cock up.
ALEX
I mean, it’s a 1 in… it’s a 1 in 400 chance of two natural ones in a row.
LYDIA
Then I’d stab myself.
ALEX
So I think that would be worth of a fumble I’m afraid, but no …
JAMES(?)
Stab yourself in the eye. Rubbish.
ALEX
Okay, so… Hamid.
BRYN
…Um –
ALEX
(starting to cackle) You’ve just watched your old friend just – just basically massacre someone! I mean the guy’s not dead, clearly. He’s going (makes dying noises)
BRYN
I cast… Prestidigitation.
I turn to the crowd and shout loudly, “Come to Bertie & Bots for all your blood-based jokes!” And cause fake blood to spray from my arm onto the floor. I am bluffing the crowd. This is a promotional thing!
ALEX
(absolutely delighted) Yeah! Give me a – give me a bluff check!
BEN
That’s some good, like it’s in media res advertising…
[LAUGHTER]
ALEX
It’s, it’s, it’s improv everywhere.
[DICE ROLLS]
BRYN(?)
That is an awful D20.
JAMES(?)
What was that? Is that a one?
BRYN
No, It’s a seven. But my bluff is seven, I think. It’s not great.
ALEX
Taking it to 14?
BRYN
(regretting life choices) Yeah…
ALEX
There’s a couple of people are going, (excitedly) ooh, ooh, ooh, that’s brilliant! There’s a few people who aren’t like completely moronic, who are going – (soft) What? Why would you – wh –
BEN(?)
This is not a very convincing advertising campaign at all!
ALEX
At best, this is tasteless?
[LAUGHTER]
At worst, this is, this is actually murder!
JAMES
(Bertie-like) I just don’t feel I’m engaging with the brand?
ALEX
What you’re benefitting from is the crowd mentality of, “someone should do something!” “Oh, yes, yes. I agree. Definitely.”
So, uh…
BRYN
I’ll have another go next.
ALEX
And Ben, you’re up.
BEN
Hello! Uh, cool. Can you –
ALEX
(laughing) You’ve just seen someone get annihilated and this guy is KO’d.
LYDIA
And there’s blood everywhere.
ZOLF
Don’t kill him, you idiot!
BEN
Um… And then I move very slowly…
ALEX
You could move your 10 and stabilise the one nearest to you.
BEN
That’s fine. (miniature clonking noises)
Uh, oo –
[SOMETHING DISTINCTLY CRASHES]
[LAUGHTER]
ALEX
Thanks for that.
BEN(?)
(singsong) It fell over –
ALEX
This is going to be the longest episode in the world.
BEN
I, I Ray of Frost him or whatever it is. Icicle! I fire an icicle at him. So it’s a range touch attack.
ALEX
Okay. So give me the attack roll.
BEN
What is the range touch attack roll?
ALEX
It will be a D20.
BRYN
It’s your… Base plus Dex. Base attack plus Dex. So you’re on zero, but you’re against a touch AC, which is going to be really low, so.
ALEX
Yeah, because touch AC, the idea is that it’s just to make contact with the person. So wearing huge amounts of armour doesn’t actually…
BEN
Sure, okay.
[DICE ROLLS]
Sixteen!
ALEX
That’s a hit.
BEN
Cool! (quiet singsong) Dealing myself like a…
[DICE ROLLS]
2 Cold damage plus half cleric level. I’m assuming that will be rounded down to zero?
ALEX
That’s normally in a minimum of one.
BEN
Oh okay, so three damage, three cold damage.
ALEX
And the last one drops.
[SOMETHING ELSE CRASHES]
As do (laughing) apparently all of the crowd who I knocked over. Yes, the last guy drops. (hums a trumpet victory fanfare) Congratulations! You all just completed a combat.
[EVERYONE CHEERS]
LYDIA
We did a combat!
ALEX
Which is a really great place to end…
BEN
Brief addendum just in case – I was – Stabilising three of them was my next action.
ALEX
Alllllright.
BRYN
Can I make my final bluff check?
ALEX
All right, we’ll close on your final bluff check.
BRYN
I’m going to roll it first and then just go with what happens.
[DICE ROLLS]
(sad) I did not roll well.
[LAUGHTER]
Twelve.
ALEX
Twelve –
BRYN
I’d probably go on about fake blood some more, or waving my arms ineffectively.
ALEX
Spraying fake blood everywhere!
JAMES
At this point, Bertie steps over him and attempts to bluff himself, because it was Bertie…
ALEX
I’m going to close on the, the impotent blood spray because we – we’re out of time and we’ve run over massively. So! Uh…
BRYN
I totally made a contribution!
LYDIA
I begin (affecting an annoyed, tired grumble) winching my daggers back into my spring-loaded sheaths.
ALEX
Okay, I think we’re gonna close on that. So with that in mind, thanks everyone for listening and we hope you had a good time with Figgis stomping McClomperson and basically the rest of the team?
LYDIA
And Thompson!
ALEX
And Thompson. So, thanks for listening.
ALL
Bye!
[RUSTY QUILL GAMING THEME]
ALEX
Rusty Quill Gaming is a podcast distributed by rustyquill.com and licensed under a Creative Commons Attribution Non-Commercial International License. Today’s episode was recorded and produced by Alexander J Newall. To comment on episodes, make donations, and view links, images, videos and show notes, visit rustyquill.com. Rate and review us on iTunes, visit us on Facebook, tweet us on Twitter @therustyquill, or email us at mail@rustyquill.com. Thanks for listening.
[AS THE THEME FADES OUT: BLOOPERS!]
ALEX
(singsong) Ad break, ad break, it’s definitely an ad break for – like, our own shows.
[LAUGHTER]
JAMES
(also singsong) Washing machines live longer with Calgon!
BEN
But we can always fill it with comedy adverts as well if we want to.
ALEX
Oh yeah, that’s the thing, is basically I’m leaving this slot free because –
LYDIA
(singsong) Oh, I’ve marchin’ with a sword, I’ve got a sword…
[LAUGHTER]
LYDIA
I listen to the door! The door says nothing. But it appreciates the attention!
ALEX
And there is – there’s obviously this ball dancing around –
[ALEX IS INTERRUPTED BY THE FAINT SOUNDS OF AN ICE CREAM TRUCK OUTSIDE]
There’s an ice cream truck around.
BEN(?)
(laughing) There is an ice cream truck –
ALEX
(cheering) There is ice cream in the casino!
ALL
Hurray!
[HYSTERICAL LAUGHTER, MOSTLY FROM ALEX]
ALEX
This is one of the problems of podcasting, is occasionally there’s ice cream.
JAMES
Can we have an ice cream, can we have an ice cream?
LYDIA
(simultaneously) Can we have a, can we –
ALEX
You can have an ice cream if you do your podcasting properly.
LYDIA
Aw…